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All Discussions
Target is kept visually even when an entity disappears
Upgrade Godot from 4.4 to 4.6
Add player cap option to make the match start once enough players have joined
Add command line options to the server binary
Map entities are kept between separate matches
Levels gained during the warmup state are kept when match starts
Barrage only does 1 tick?
Replays are not deterministic
Replays are not deterministic due to pickup randomization
Batch entity updates
Add option to limit FPS (esp. when vsync is disabled)
Visual for queued skill/attack
Ground impact visual
Possible use mass dest. twice
Getting stuck in spawn after respawn.
Misssssspelled Checkmate skill
Loadout skills move
Keybinds
Add support for loadout profiles
Cooldown do not reset when entering match started state
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